Tag Archives: Zelda

SBox Soapbox: How Did Nintendo Do @ E3 2017?

Last year, Nintendo’s E3 presence was nothing to write home about. In fact, due to their switch from the Wii U to the… Switch, they really didn’t have much presence at all outside of Zelda and a few games we all already knew about at the time. Luckily, this year is the first to feature the Nintendo Switch as their main console, and though the system was already shown to have promise in past events, now is the time for Nintendo to actually show it! How will the Switch captivate audiences in the long run? Continue reading SBox Soapbox: How Did Nintendo Do @ E3 2017?

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SBox Quickie: Predicting the SNES Classic’s Games

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Last week we were all shocked, confused and filled with rage following the premature cancellation of the NES Classic Edition. It was a move so uncalled for, and fans were not silent about how the already rare novelty microconsole will be made even more rare despite the demand still being sky high. However, in the mist of this news came one fascinating rumor about what could succeed the NES Classic. A supposed SNES Classic is rumored to be released this Holiday season in the same vain as the NES Classic.

Of course, as it is a rumor, little is actually known about this system which may or may not exist. We don’t know if it will cost the same as the NES Classic, whether supply will be better, or, more importantly, what games will be included. Considering how good the library of the NES Classic is, we can assume the supposed SNES Classic wouldn’t be a slouch either. It’s fun to think about which games Nintendo will choose, which is why I thought I’d make my list of predictions while we wait for it to be confirmed. Continue reading SBox Quickie: Predicting the SNES Classic’s Games

SBox Soapbox: All About the Nintendo Switch (Livestream and More)

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By show of hands, how many of you were unlucky enough to live on the East Coast US during last night’s Nintendo Switch livestream? Tired ain’t ya? You know, there was a time when living here was the ideal spot for these gaming press conferences. You don’t have to wake up too early for the early day stuff, and even the somewhat late events happened during prime time 8 PM. Not the case for the Nintendo Switch event. Could be worse, though! At least I’m not in Europe.

Okay, mini-rant over. The point is that I indeed have seen the Nintendo Switch event the other night and have come to offer my thoughts on what was showcased during the show (and everything they left out for some reason). I realize that I’m probably the eleventh or so Nintendo Switch commentator you’ve seen today. Don’t worry. I’ll make it worth it by purely sticking to my reactions and thoughts, instead of repeating the news you’ve probably heard at nauseum the past 36 hours. If you aren’t aware of what was shown or just want a refresher of the show’s news, click here for the highlights.

Sorry if I miss something, by the way. I’ll only be covering the big stuff as well as some tiny little details that caught my eye. We’ll cover this event in three sections: system, games, and extras.

Continue reading SBox Soapbox: All About the Nintendo Switch (Livestream and More)

My Thoughts on the Nintendo Switch Reveal Trailer

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This week was an excellent time for trailers, particularly long overdue trailers. Earlier this week, Rockstar treated us to the gradual reveal of Red Dead Redemption 2. Then we got a sneak peak of two upcoming Marvel movies: Guardians of the Galaxy  Vol. 2 and Logan (aka Wolverine 3). Though I feel it all pales in comparison to one of the year’s most overdue announcements. Yesterday morning saw our first look at the Nintendo NX… whoops, can’t call it that anymore. We got our first look at the Nintendo Switch. Continue reading My Thoughts on the Nintendo Switch Reveal Trailer

SBox Soapbox: Nintendo at E3 2016 | Was it a Good Idea?

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As many of you probably already know, Nintendo took a different route to E3 this year. Not only have they opted out of a traditional live press conference, but they even opted out of their newest tradition of a Nintendo Direct presentation. Instead, they stuck to their other recent, albeit less popular, E3 tradition of a two day live Treehouse event. The first day of the event was about 25% Pokemon and 75% Zelda. The second day was a little mix of everything, mostly things we already knew about, though. The presentation clocked in at about 10 hours for both days. They also had a booth on the showfloor, where the attendees were able to play all one of Nintendo’s upcoming games.

This decision was rather polarizing when it was announced last month. Some called it cool, more people called it stupid, but most people would prefer the word “odd”. Honestly, it’s something only Nintendo would do, but why do it? What were they thinking? Was this whole approach even a good idea? This year, instead of doing a recap post like I did for Microsoft and Sony this year, I’d like to spend some time discussing Nintendo’s E3 2016 performance, analyzing the show’s concept and execution rather than the actual contents of the show. Hopefully then we can gain an understanding of Nintendo’s thought process this year. Continue reading SBox Soapbox: Nintendo at E3 2016 | Was it a Good Idea?

SBox Soapbox: Buying the Remaster of a Game You Already Played

Yesterday saw the release of Uncharted: The Nathan Drake Collection, a next-gen remaster on PS4 containing the original trilogy from PS3. The major draw of the set is the enhanced graphics and higher frame-rate. Other than that, there’s nothing new here. No new features, no changes, nothing. This collection mainly exists as a means to introduce prospective fans and build hype for next year’s Uncharted 4: A Thief’s End.

As a fan of Uncharted who owns and has beaten these games before, I know this and therefore told myself I have no reason to buy it. So why do I want it so bad? Continue reading SBox Soapbox: Buying the Remaster of a Game You Already Played

My Thoughts on Nintendo’s E3 2015 Direct

This week is E3 week- the annual event where miraculous gaming announcements practically reign from the heavens for our viewing pleasure. Need I say more? Nope, I’d rather just start talking impressions on what was shown.

This time, we enter Day 2 with the last console manufacturer’s conference, Nintendo- who like always is being hipster by making a Nintendo Direct. There is no predictions post this time because of time constraints, so I’ll get right into things. Continue reading My Thoughts on Nintendo’s E3 2015 Direct

My Ideas for Nintendo Attractions at Universal Theme Parks

Recently, Universal Studios announced that they have secured a partnership with Nintendo. Joining the likes of Dreamworks, Marvel and Warner Bros, we will soon be seeing Nintendo themed rides at Universal Studios Orlando. While this isn’t the first time Universal has dealt with video game companies for attractions- they’ve partnered with Capcom and Konami in the past- this will be the first line of mainstay video game attractions at the park. Continue reading My Ideas for Nintendo Attractions at Universal Theme Parks

My Quick Thoughts on Nintendo Direct Hyrule Warriors

The Wii U has been having quite a renaissance period in 2014. This year we’ve had Donkey Kong Country: Tropical Freeze and Mario Kart 8, and once we reach the cool embrace of Fall we’ll have countless Wii U exclusives that is sure to turn a small, under-appreciated game console into the talk of the town. This, of course, all starts with one game’s release in September: Hyrule Warriors.

Today, this highly anticipated Wii U debut of The Legend of Zelda series (more or less) and crossover between the series and Dynasty Warriors, had a Nintendo Direct event made just for this game. You can check here to see the video for yourself. And today I would like to give my opinion of the event.

Keep in mind that I am a newcomer to the Legend of Zelda franchise and have not even played a Dynasty Warriors game. This opinion will probably lack the depth into lore that more die-heard fans could muster. I am none-the-less interested in this game, and will look to this game as a stand-alone experience rather than a piece of a very expansive universe. I say this because even to outsiders of the series, there’s a lot to be excited about this game.

Really this event is a crash-course lesson on the game to people like me who have little knowledge of either series. I feel that the Direct overall was very well constructed and exciting. This game looks like a lot of fun and I can only imagine that major Zelda fans are going nuts over this.

I personally liked how we switched between 2 hosts on rotation. We had Yosuke Hayashi discussing the mechanics of Hyrule Warriors (gameplay, characters, customization, etc) and Eiji Aonuma discussing the references to the Zelda games. This approach really helped in catering to everybody watching.

The gameplay shown was excellent. It’s very much a Dynasty Warriors game, so it’s right up my alley with the hack and slash gameplay with soft RPG elements. Characters seem diverse from one another, which was something I actually didn’t expect given how many characters they offered. When I do get the game I definitely have a character to strive for with Ganondorf.

By the way, Ganondorf was announced to be playable at this event among other characters. We also were given 2 characters from the Zelda series: Zant and Ghirahim. Zant appears as a tank-like character with heavy attacks, while Ghirahim seems agile and weapon-happy. Out of the 3 announced characters I like Ganondorf the best. He’s plowing through enemies with heavy-hitting and surprisingly fast attacks like a boss. (That’s because he technically is a boss).

It was also announced that entering the game to Club Nintendo will unlock his Twilight Princess design for free. Not too bad of a deal given that it’s something free on top of the pre-order bonus you may or may not decide to get.

One new addition was the Adventure Mode which hearkens back to the original 8-bit overhead Zelda game. You traverse through a grid and complete missions on a map. Each area of the grid has different enemy counts and difficulty levels. Completing these missions will unlock new weapons, items and characters. I really like this idea as it gives you more to do after the story.

I also like the idea of the badge system. The idea of leveling up your character’s attributes by customizing these badges based on skills you pick up during battle is interesting. I prefer this over the generic level-up system most RPG’s have.

As far as co-op multiplayer, I like how each player controls a different screen instead of sharing a split-screen on the monitor. That way one player can look at the screen and another can occupy the GamePad.

The best part of the event for me was the items. I primarily love the idea of the moon from Majora’s Mask being summoned down with a hookshot. Cuocos also play a big part in the game, being able to be your allies or your enemies. However, as a Mario fan my jaw dropped to the floor when they showed Chain-Chomps as weapons for this game. That is going to be my weapon of choice as I wreck everything with my Chain-Chomp of death!

That’s pretty much everything I can say about the event. Let me know what your thoughts and feelings are on this event? Are you excited for the game? What was your favorite part of the event?

I’m SBox180. Thanks for reading!