Tag Archives: video games

My Most Anticipated Games of 2015

Every year, the job of the game industry is to try and top the previous year in game releases. So far 2015 seems to be holding up that standard. Since E3 2014, we’ve been promised an excellent new year with game releases we’ve been clamoring for for a while, or ambitious new IPs to spice things up.

So as we say goodbye to 2014, a year with as much controversy and hype as possible, I wish to share with you some of the games I’m looking forward to most. This isn’t in any particular order. Continue reading My Most Anticipated Games of 2015

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My Quick Thoughts on PlayStation 4’s 20th Anniversary Edition

Yesterday marked 20 years since the PlayStation 1 was released in Japan. Since then, the little gray box from the creators of the walk-man has come a long way. 20 years later and we have that PS1’s great-grandson, the PlayStation 4, on the market, as well as its portable relative, the PlayStation Vita. Sony has proven themselves as a force to be reckoned with as it now places first place in modern hardware sales.

To commemorate this occasion, Sony is releasing a limited edition PS4 console paying homage to the one that started it all.

This PS4 is colored “original gray” to match that of the PS1. On the hard plastic section of the PS4, you’ll see the PlayStation’s signature button symbols (Triangle, Square, Circle, and X) accompanied by a 2 before each circle to represent 20. On the gloss-finished section of the console, the PlayStation logo exists in its multicolored variant. This PS4 also comes with a gray stand in case you prefer an upright position for your PS4. Lastly is the DualShock 4 controller which also alludes back to the original DualShock Controller. Like the console it comes in gray, and the touch-pad has the same button patterns found on the console.

Basically, its a gray PlayStation 4. Simple but nostalgic. It’s made all the more special by how limited edition it will be. Only 12,300 of these gray boxes will be made. These no doubt will be highly collectible and valuable in the future. It is currently available for pre-order and costs $500 in North America. Official details of exactly when we’ll see these released will be announced during the PlayStation Experience event on December 6.

Normally, I wouldn’t comment much on these kinds of things, because special edition consoles is nothing new. Eventually, you’ll start to see every console in every color imaginable. I have also always been of the ideology that the original, default design of any console is the definitive and preferred version of a console. I was even offered a Destiny edition (white) PS4 when I bought the system and said no. Color palettes have always been frivolous to me.

I now denounce that ideology. I finally understand. I want this gray PS4 in my house NOW!

Maybe it’s purely sentimental and nostalgia-based. (After all, my first game console was the PS1). We’ve all been suckers to nostalgia before, so that’s probably my reasoning. Nonetheless, I can’t get over how much I love this design. Almost everything to the ‘T’ is perfect. I know all they did was make the dang thing gray and throw some symbols on there, but who cares.

Tell me I’m not the only one who’s all over this thing. This is the first time I’m looking at a console I own and wishing I waited a little longer. Granted, I probably wouldn’t have bought it even with its rarity because $500 is a little too high for just a color change. I’m a cheapskate and that’s how I roll. But had I the ability and the timing, I would’ve pre-ordered the thing already.

I’m really glad that Sony made this decision, but I do have one little gripe: the price.

Rare or not, you should at least put a couple PSone classics downloads in there for that price. Had I been in charge, I’d make it interesting by placing a different download voucher for a different game in each box. You know what I mean? Like 100 of them include Crash Bandicoot, another hundred have Spyro, another 100 have Resident Evil, and so on. At least give us something more than just a gray box to encourage that extra $100. It wouldn’t kill you since each PSone classic costs between $6 and $10.

Other than that, what’s not to like? This was a great way to celebrate 20 strong years of the PlayStation brand. I would understand if you feel differently than I do. There’s that part of me that’s saying this isn’t that big a deal. However, for what it’s worth, I think it looks beautiful. I feel jealous of the person who gets their hands on that box.

As for Sony, thank you for the life-time of fun you’ve given me… Now, tell Naughty Dog to make a new Crash Bandicoot game already!

What are you guys’ thoughts on this limited edition PS4? Would you/will you buy it if you can? What are some fond memories you have with PlayStation throughout the years? Lastly, would you buy an anniversary console for Wii U and Xbox One? I honestly would love to see a NES looking Wii U or a Xbox One with that big green X on the top. Let me know in the comments so we can start a discussion.

I’m SBox180. Thanks for reading!

SBox Recommends: Pikmin Short Movies

The movie industry nowadays is filled to the brim with adaptations, remakes, and sequels. Hollywood has left not a single stone unturned when it comes to potential adaptation sources. For the most part these movies based on books, TV shows, cartoons, comics, and toys have been incredibly successful. However, it’s been an unfortunate habit of movies based on video games not turning out all that well.

Even though some are able to reach financial success, rarely do they achieve critical success. Negative critical reception quickly becomes word of mouth, and word of mouth discourages moviegoers to see the film, which often causes these movies to be flops. Even Nintendo with a name as huge as Mario couldn’t translate to the big screen.

They say if you want something done right, you have to do it yourself. Perhaps this phrase could be applied to Pikmin Short Movies.

Release via the Nintendo eShop on 3DS and Wii U, Pikmin Short Movies is a collection of CG animated shorts lasting a grand total of 22 minutes. It was distributed by Toho Cinemas and animated by Nintendo, with Shigeru Miyamoto (creator of Pikmin) as executive producer. There are two versions of this collection: a 3D version for the 3DS and a HD version for the Wii U.

This $5 collection contains 3 short films based on one of Nintendo’s most beloved franchises. Sounds like an incredible deal, but is it truly worth the investment?


Synopsis

There are 3 shorts to this collection. I will not tell you the entirety of what happens within each short in case you want to watch these for yourself.

The first is called “The Night Juicer” and is a little under 2 minutes long. It starts off with a title sequence and then shows three pikmin (one blue, one red, and one yellow) walking in on Olimar, who is blending a mysterious red beverage. Although, the red pikmin begins to wonder what exactly is in that shake.

The second is called “Treasure in a Bottle” and clocks in at 8 minutes long. Here we see a red pikmin walking around until it finds a big bottle. Inside the bottle is a mysterious blue orb. Curious, it finds a way into the bottle where he accidentally gets stuck. It’s up to three passerby pikmin to help their friend get out of the bottle.

The third and last in the collection is called “Occupational Hazards”, lasting 12 minutes. Here Olimar is directing the Pikmin as they repair a broken excavator. While trying to find parts, the pikmin awaken a fiery blowhog and soon a bulborb. Will they survive to see the sun shine on this cloudy day?

That’s really it in terms of story. Again, these are shorts, so there isn’t much of a cohesive narrative.

Writing

But for what it’s worth, I really do enjoy the writing. There is no dialogue throughout the shorts, yet the delivery and cartoony wit of these characters speaks much louder than words ever could. I really do like the Pikmin. They’re not just cute little things with buds on their heads as you nay think. The red pikmin are curious, blue are kind of slow, yellow are extreme, white have huge tempers, and purple… well I guess they’re just big. Olimar lacks much personality, but he serves his purpose as the captain. (I do realize in the games he has more personality).

Every situation in the shorts was enjoyable. While the first film can be seen as too short, made even worse by the fact that most of it was shown in the trailer, I feel on its own merit it was funny. Clever how they start making Olimar seem to be blending Pikmin. The second one was also good. While I still don’t know what that blue orb thing was, it was fun to see how he got in the bottle. I also admired the means of communication presented in these shorts. The third to me was the main selling point of the collection. Because it was longer and resembled the games much closer, it shines that much brighter. Plenty of good gags in there to make you smirk a bit, too.

Animation/Effects

But what stands out the most with these films is how beautiful they are. The animation is incredible, especially in HD. I believe that the vibrant colors, shadings, and real-to-life lighting effects rivals the likes of Dreamworks and Pixar. Frames of animation are also incredibly smooth.

While I realize Pikmin doesn’t take place on Earth, the forested features look close enough to actually walking through part of a rain forest. The amount of detail in the scenery is something to be admired.

The least I can say to praise the animation is that it looks just like how a Pikmin game should look.

Music for these shorts are also very pleasing to the ear. Again, just like a Pikmin game. The score consists mostly of piano, drums and brass instruments mixed with soft synthesized sounds. The music plays a heavy task of setting the mood in place of the mute characters, and it accomplishes that well. It’s orchestrated in such a way that it practically acts like the shorts’ storyteller.

Overall

All in all, Pikmin Short Movies is a fantastic collection which I believe is worth anyone’s time, especially if you’re a fan of the Pikmin series. It’s perfectly entertaining with its fun, lighthearted storytelling and beautiful visuals. Just being able to see this on an HD screen is worth the price alone.

Well done Nintendo. If you wanted to, you’d make a great animation company in the future.

Recommendations

This comes highly recommended if you have the means. If you have a Wii U or 3DS and have at least minimal knowledge of what Pikmin is about, you should check this out. This will probably be best appreciated by fans of the Pikmin games. This will also do fine for most children between 4 and 10. Animation enthusiasts will definitely find something to love about these shorts. To any others, it’s still worth a shot if you stumble upon it. It probably won’t blow your mind if you don’t know anything about Pikmin.

Verdict: 8/10


Of course, perhaps you’ve already seen the Pikmin Short Movies. Did you like these shorts as much as I did? Is there anything I left out? Leave a comment letting me know  so we can discuss this together. Also let me know if you enjoyed this review and what I can do to improve future ones.

I’m SBox180. Thanks for reading!

7th Gen in Review: Part 1 | Generation of DLC

Was the 7th generation of gaming the “Generation of DLC”?

Welcome to Part 1 of my new segment. Here, we will discuss and analyze the many aspects of what is now the previous generation of video game consoles. The goal is to find out what will this generation be remembered for most. Today’s topic involves what might be the 3 most hated letters among some gamers: DLC.

Now, DLC (Downloadable Content) was technically not introduced in the 7th generation- at least not in the nature we know of it today. The act of adding content to an already released game, while not commonplace and extremely difficult to pull off, goes all the way back to the Atari 2600 with their GameLine service. DLC was also part of several personal computers, phones, and consoles including the Genesis, Dreamcast, and Xbox. Then there was the Xbox 360.

Downloadable content in its most modern form was born and popularized by the 3 consoles of the mid 2000’s. It soon became commonplace to buy extra skins, avatars, characters, modes, upgrades, etc. Or you could buy entire games in digital form (which I will cover another time). This push was brought about by services like the Xbox Live Marketplace and PlayStation Network as a way to tout their new online capabilities and ease developer struggles.

It was a novel idea. Perhaps it was one of the most important byproducts of the 7th gen. It’s main purpose is to allow developers the means to add new features that could have not met time constraints or were thought about after release. This allows games to be released much faster and for the consumer to get more content on their game. What made DLC such a gray area was the way some developers started using this tool.

Suddenly, developers thought of ways to gain more profit with these means. You suddenly had developers charging for any single thing they could get away with passing off as DLC. Content that was planned from the start was held back from the initial launch in order to make a quick buck. That means you’ll be forced to pay for content that is most times already on the disc to begin with. This gives the concept of DLC a bad name in to some gamers.

Debate aside, DLC as a concept became mainstream by these systems and would become a heavily used asset for both its good and bad qualities. This would be carried into the 8th generation consoles with little to no changes made.

So could we go as far as to say this generation will be most remembered for DLC? Can this epitomize the entire generation?

I would say no. DLC was certainly an important part of it, but I doubt that this is the very epitome of the generation.

I believe that DLC has certainly changed the industry as well as the gamers’ perspective of it. The way that games are developed, the condition of which some games are produced, the financial shift brought about, and the impression it makes on companies who utilize it in certain ways have definitely changed because of DLC.

It’s very hard to say if it has exactly benefited the industry more than it has also caused a stir. It really depends on what individual consumers are willing to spend their money on. I personally don’t bother too much with DLC unless it’s something I deem worthwhile, but to each its own. The kind of gamers that buy all of the alternate costumes and the expansion packs are still in good numbers. That means DLC isn’t going anywhere and may be the permanent standard for the industry.

However, the main reason I say this is not what defines the seventh gen is because it technically isn’t a new thing. It’s because of this time period that it has become commonplace, but it’s been around long enough to not be considered new. This generation more popularized the practice by easing the use of it.

You can’t deny that DLC was a game-changer, but it’s not what made it special. There were much bigger changes, more controversial topics, and more newly made features that were probably more vital than this.


 

And that, my friends, is the first installment of 7th Gen In-Review. Thank you all for your patience with this series. I know it’s been a long wait. Keep in mind this series is in its developmental stages, and may change depending on the topic I cover.

Now I want to hear from you. Do you agree with my statement? Was DLC one of the things that made this generation stand-out most? And when do you commonly use DLC in your games? Let me know in the comments and we can discuss it together.

Stay tuned for Part 2 where I cover another aspect of the 7th generation? To make things more interesting, I want you to decide what I cover next. I have 4 options below. Whichever you decide will be the next topic.

I’m SBox180. Thanks for reading!

SBR First Impressions: PlayStation 4

Monday afternoon I come home from a pretty good day at school. I’m getting my haircut, and my dad steps out to pick up my little brother. After I’m done my dad comes back with my mom and picks me and my other little brother up. Randomly, they tell me if I want to get the PS4 now. They told me that since I’ve been saving up for so long that they would just pay it off for me. And so we went, and I come home with a brand new PlayStation 4 console and a copy of Infamous Second Son.

So, it’s been almost a week and I have been playing the crap out of the system. I thought I would give you guys my first impressions on the console from what I’ve experienced so far. Keep in mind that this won’t cover everything about the system. The point of a First Impressions review is that it’s not as in-depth as a regular SBR.

Anyway, my PS4 experience is pretty positive so far. While I’ll argue that there isn’t much change from the PS3 to 4, it’s still a good piece of hardware.

Ecstatic-wise the console is pretty much a rhombus with 2 flat sides for if you choose to place the console upright. I have the system lying horizontally in the middle of my console shelf. Surprisingly it isn’t as heavy as I thought. I’d argue that my 160 GB PS3 is heavier than the PS4. It’s easy enough to hook up, requiring no more than a source of power and HDMI.

As far as the deign, the only complaint I have is with power button. Before I turned the system on, I hadn’t the slightest idea where it was. The power button is actually found where the plastic shell meets the gloss finish at the mid-left of the machine. It’s a thin, straight line with the world’s smallest power symbol. It’s so small it’s hard to see at first. When you find it, it works fine enough, but the only other nitpick is that it’s not too easy to turn off without using the controller. You have to press and hold the button to turn it off completely, otherwise it’s on stand-by mode and emits a yellow light. Doing this also causes you to get prints on the glossed area.

Again, just an irrelevant nitpick, but I feel it should be stated.

Once you turn it on, it asks you to connect your controller via the provided USB charger and begin the set-up process. Set-up is actually impressively quick. Earlier this year I had to set-up my Wii U which took a good time longer to set-up in comparison. As of this post date, the system update is extremely fast- lasting no longer than 10 minutes. It may become longer as the PS4 gets older, but for the time being its relatively fast.

At last we reach the main interface of the system. The layout looks nice and organized. I’m sure everyone knows how it looks like by now, but it strays a bit from the PS3 and PSP’s interface by utilizing 2 lines: one for your apps/activities and one for your system/profile options. You couldn’t get anymore user friendly if you tried.

You’ll notice that everything runs fast and near instantaneous. I especially noticed this when going to the PS Store and then going back to the menu. The PS3 would’ve taken upwards of a minute trying to launch and load the PS Store, but with PS4 you’re there in a heartbeat.

I will admit that launching and running games could be a bit faster, but I shouldn’t say that too soon since I need at least one more game to confirm that there is an issue.

An additional feature of the PS4 was its built-in gameplay capture device. This allows you to upload pictures and gameplay footage to the web at your desire. There is also an editing tool for your recorded gameplay. You can even broadcast gameplay which can be seen on Sony’s personal hub. It even includes quick broadcasting to various services like Twitch. All these things are done easily by pressing the “Share” button on the controller. It’s a great feature to have and I’m very excited to try this out… unfortunately I can’t.

As of right now, the PS4 will not allow me to demonstrate or try this feature because my main PSN account is a sub account. Regardless of whether you access the master account and set the sub account to allow this feature, a bug in the PS4 will stubbornly insist that the sub account not be able to Share anything at all. And no, you cannot change the date of birth on the sub account to work around that rule; at least I don’t know of a way. Hopefully this will be fixed soon so I can give it a try. However, I turn 18 in March, so I guess it won’t be my problem for very long.

If anyone knows how to counteract this bug, please let me know.

Then there’s general performance. The game I bought with my PS4 was Infamous: Second Son. It runs incredibly smooth. Seldom do I find any semblance of slow-down. The PS4 is capable of 1080p graphics at 60 FPS, which is the highest modern day setting as of right now (until 4K resolution becomes the new standard). The graphical output is definitely beautiful, though I wouldn’t say it’s that big of a jump from the PS3. Nonetheless it still makes games looks polished and new.

I should mention that I have yet to try out any multiplayer features at this time; neither gameplay nor private chat. So, I can’t exactly cover that yet. I will say that I like how Sony includes a mic and earpiece with the system. I will definitely utilize it when I get the chance.

Lastly, let’s discuss the controller. This is the first time in three console generations that Sony has changed their controller design. As a lifetime fan of PlayStation I was originally saddened by this fact and thought I was going to not like the new controller by comparison. Once I started playing the game, I was singing an all new tune. You’ll get used to the controller in no time flat, even with its new bells and whistles.

The PS4 controller is not all that different from past Sony controllers. Any previous adopter of a PlayStation will be right at home here. The D-Pad, face, and Home buttons remain relatively untouched as is the gyroscope for motion gameplay. The differences are only initially jarring, but eventually seamless.

The analog sticks now have a more defined nub which I actually find more comfortable. The triggers have only seen a difference in the R2/L2 triggers. They are similar to the Xbox’s LT/RT counterparts, but maintain the same width and bulk of a PlayStation controller. The handles have also seen an improvement with new rubber grips. This not only makes it easier to handle but is sweat resistant. No more stick gamepads!

Now to address the elephants in the room. The signature select and start buttons are now gone. In its place are 2 new buttons and a (approximately) 1×3 inch touchpad. I have already discussed the Share button which I can’t fully utilize for the next few months. The Options button acts as the start and select button and does that well. The touchpad may be the one thing you’ll have to get used to when first using the controller, but you’ll get the hang of it. It’s accurate enough and responds to touch extremely well. You can also press in the touch pad so that it can act as an extra button. Lastly you have a big, blue LED light emitting at the base. This is the point sensor similar to the Wii-mote. It also works really well in recognizing position.

Overall, it is a very good controller. I quite like it and thought I wouldn’t like it as much as I did. It fits the hands nicely, takes quick to familiarize with, and functions well. Even the new features work really well. Whether I would prefer the controller to the PS1, 2, and 3 controller I can’t yet say. If your skeptical, rest assured that it looks crazier than it actually is.

In closing, I quite like the system so far. It’s designed well, runs fast whether your streaming, playing, or shopping. There’s no noise issues, no major obstacles, and no technical issues. It does the job it has to do very well: play games. I’m impressed with the machine so far and hope to continue having fun with it in the future.

As far as recommendations, take a look at the game library and decide if there are enough games to suffice your game fix. When you reach a point where there is enough to last you a while, then pick up the system. It is certainly something you should pick up eventually.


And those are my early impressions of the PlayStation 4. To my fellow PS4 users, what are your thoughts on the PS4? And what games are you looking forward to most? Mine is Uncharted 4.

Also, feel free to drop your PSN name in the comments so I can add you. I have a PS3, too, so feel free to add me whether you have either system. My username is SBox180.

I’m SBox180. Thanks for reading!

The 7th Generation of Gaming In Review: Intro

 

Greetings peeps!

It’s funny how we end up coming up with ideas. For example, Sir Isaac Newton developed the concept of gravity when he was hit in the head by a fruit. Dr. Brown from Back to the Future came up with a time traveling DeLorean when he hit his head on a sink. And I created this new segment of blog posts while being up all night with a sickness I am assuming is a fever. Neat, huh?

Today I would like to announce a new series of posts I would like to make. For those of you who don’t know, a time period of a group of video game consoles are active and competing is known as a “console generation”. A console generation begins when the first new piece of hardware is released which replaces the previous generation. We are currently in the 8th Generation of video game consoles, which consist of the PlayStation 4, Xbox One, Wii U, 3DS, and Vita. However, the generation we will be referring to will be the 7th Generation consoles: Xbox 360, PlayStation 3, Wii, DS, and PSP.

The 7th Generation of consoles was a hell of a game changer to say the least. For one, it is one of the longest console generations ever, lasting since 2004 with the release of the DS. This generation was also timed perfectly with the changes in online and social media. That generation has introduced new game trends, new ways to play, new ways to make games, and new ways to interact with the game and its developers. We also picked up a mainstream not present in console generations prior.

The 7th Generation of gaming will be forever remembered for its paradigm shifts and what it has offered to gaming. Now whether that is a good thing or a bad thing is up to you.

I do realize that the 7th gen is not completely done yet. However, we are already nearing the end as games start making the shift to newer hardware. This is a good time to take a good look at this time period and analyze what makes this console gen stand out.

In these posts, I will look at each aspect of gaming and comment on them all. These aspects include Online Multiplayer, DLC, Social Media, Social Justice, Indies, etc. The goal is to decide what this generation stood for and what it will most likely be remembered as.

I was originally going to make a post called “What Will the 7th Generation Be Remembered As?” I decided to separate the all these aspects instead of just making a long-winded post that people are going to read the first few paragraphs of and get tired of. Besides, I can;t possibly fit everything into a single post.

Be on the lookout for this series of blog posts, because they’re coming your way soon. These probably won’t be the longest posts to make. I won’t go into too much detail about some of these since these are just my thoughts with some explanation.

Hope you can join in on the fun and in the discussion.

I’m SBox180. Thanks for reading!

Part 1: Generation of DLC

SBox Soapbox: What I Want From a New Crash Bandicoot Game

The reason I play video games is because of Crash Bandicoot. More primarily, Crash Bandicoot 2 is the reason I play video games. It was the first game I have ever played back when I was just 2 years old. Because of that game, I would stand here today a 17 year old gamer, whose love of gaming would leak into his actual life, the friends he would end up making, the games he would end up playing, the skills he would end up wielding, and the passion he would end up expressing on a blog such as this. It doesn’t take long to find out I’m a gamer if you talk to me, and this is the game that started it all.

For those of you unaware, Crash Bandicoot is a series of 3D platformers. Not just any platformer, though. This was one of the first, and one of the first to get it right. Continue reading SBox Soapbox: What I Want From a New Crash Bandicoot Game

My Quick Thoughts on Nintendo Direct Hyrule Warriors

The Wii U has been having quite a renaissance period in 2014. This year we’ve had Donkey Kong Country: Tropical Freeze and Mario Kart 8, and once we reach the cool embrace of Fall we’ll have countless Wii U exclusives that is sure to turn a small, under-appreciated game console into the talk of the town. This, of course, all starts with one game’s release in September: Hyrule Warriors.

Today, this highly anticipated Wii U debut of The Legend of Zelda series (more or less) and crossover between the series and Dynasty Warriors, had a Nintendo Direct event made just for this game. You can check here to see the video for yourself. And today I would like to give my opinion of the event.

Keep in mind that I am a newcomer to the Legend of Zelda franchise and have not even played a Dynasty Warriors game. This opinion will probably lack the depth into lore that more die-heard fans could muster. I am none-the-less interested in this game, and will look to this game as a stand-alone experience rather than a piece of a very expansive universe. I say this because even to outsiders of the series, there’s a lot to be excited about this game.

Really this event is a crash-course lesson on the game to people like me who have little knowledge of either series. I feel that the Direct overall was very well constructed and exciting. This game looks like a lot of fun and I can only imagine that major Zelda fans are going nuts over this.

I personally liked how we switched between 2 hosts on rotation. We had Yosuke Hayashi discussing the mechanics of Hyrule Warriors (gameplay, characters, customization, etc) and Eiji Aonuma discussing the references to the Zelda games. This approach really helped in catering to everybody watching.

The gameplay shown was excellent. It’s very much a Dynasty Warriors game, so it’s right up my alley with the hack and slash gameplay with soft RPG elements. Characters seem diverse from one another, which was something I actually didn’t expect given how many characters they offered. When I do get the game I definitely have a character to strive for with Ganondorf.

By the way, Ganondorf was announced to be playable at this event among other characters. We also were given 2 characters from the Zelda series: Zant and Ghirahim. Zant appears as a tank-like character with heavy attacks, while Ghirahim seems agile and weapon-happy. Out of the 3 announced characters I like Ganondorf the best. He’s plowing through enemies with heavy-hitting and surprisingly fast attacks like a boss. (That’s because he technically is a boss).

It was also announced that entering the game to Club Nintendo will unlock his Twilight Princess design for free. Not too bad of a deal given that it’s something free on top of the pre-order bonus you may or may not decide to get.

One new addition was the Adventure Mode which hearkens back to the original 8-bit overhead Zelda game. You traverse through a grid and complete missions on a map. Each area of the grid has different enemy counts and difficulty levels. Completing these missions will unlock new weapons, items and characters. I really like this idea as it gives you more to do after the story.

I also like the idea of the badge system. The idea of leveling up your character’s attributes by customizing these badges based on skills you pick up during battle is interesting. I prefer this over the generic level-up system most RPG’s have.

As far as co-op multiplayer, I like how each player controls a different screen instead of sharing a split-screen on the monitor. That way one player can look at the screen and another can occupy the GamePad.

The best part of the event for me was the items. I primarily love the idea of the moon from Majora’s Mask being summoned down with a hookshot. Cuocos also play a big part in the game, being able to be your allies or your enemies. However, as a Mario fan my jaw dropped to the floor when they showed Chain-Chomps as weapons for this game. That is going to be my weapon of choice as I wreck everything with my Chain-Chomp of death!

That’s pretty much everything I can say about the event. Let me know what your thoughts and feelings are on this event? Are you excited for the game? What was your favorite part of the event?

I’m SBox180. Thanks for reading!