Tag Archives: Pikachu

SBox Quickie: The Pokémon Direct Was a Stupid Idea!

Tuesday morning was an exciting time for Pokémon fans as Nintendo made a surprise announcement of a Pokémon-themed Direct. That was a huge deal for Nintendo for quite a few reasons, but it also comes at a very interesting time in Nintendo’s history. Seeing as Nintendo has just recently released a new console capable of both home and portable play, everyone’s minds naturally went to one possibility. Could this finally be the day Nintendo announces a Pokémon game for the Switch? Could this finally be the day Pokémon gets a long-awaited home console treatment? Could this be Pokémon Stars as people were calling it?

Well… no. Continue reading SBox Quickie: The Pokémon Direct Was a Stupid Idea!

My Top 5 Ideas for New Pokemon GO Features

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The time has finally come for me to discuss everybody’s newest obsession, Pokemon GO. Can you guys believe a whole month and change has passed since the game was first released for iPhone and Android devices? New territories are still being introduced to the game for the first time, while those who’ve had the game for a while continue to discover what it means to be the very best like no one ever was. Players have been traveling across the land, searching far and wide for their next big catch. And I know it’s our destiny to become real Pokemon masters.

Aren’t my puns super effective?… No? Okay, I’ll stop.

I’ve been playing Pokemon GO since the game first came to the United States, and since then I’ve played the game at least once a day. I’m currently a Level 18 member of Team Valor, who has registered 73 Pokemon to the Pokedex so far. (I’ll be Level 20 after evolving everything with the Lucky Egg). As a casual player of Pokemon games and former viewer of the anime, I took to the game’s nostalgic vibe and collectible aspect. It’s an excellently fun game. Though I think everyone agrees it can be better.

I came up with five new features that I think can make this game even better. Continue reading My Top 5 Ideas for New Pokemon GO Features

My Quick Thoughts on the Super Smash Bros for 3DS Demo

Fans of Super Smash Bros have been waiting 7 years for a new installment of the game. A little over a year ago, we have been anticipating the newest Smash Bros game. Today we are only 2 weeks away from the release, but we don’t have to wait any longer to get our hands on the game.

Behold, the demo for Super Smash Bros for 3DS! While a plethora of desperate, impatient individuals were going around begging for early access codes, I decided to be patient and wait the extra week like everybody else. I downloaded my demo first thing when I got home, and have been playing the hell out of that thing all weekend.

The demo has a total limit of 30 uses. It contains only Smash mode with the option of solo play or local multiplayer, 5 playable characters (Mario, Link, Pikachu, Villager, and Mega Man) 1 playable map (Battlefield), and only 1 method of gameplay of a 2 minute free-for-all. You would think that with all these limitations that it’ll get old really quick. It’s not in the slightest. Somehow 5 characters hold up just fine.

It’s a very addicting game. You’ll find that the traditional Smash Bros gameplay has been relatively untouched. Obviously your objective of knock your opponents off the stage is still key here. There are a few new items, Pokemon, and assist trophies to experiment with as well as some old favorites like the dragoon pieces and the smash ball. It’s not much, but it’s enough to keep you coming back.

The graphics are really beautiful as you can tell from gameplay footage. The shell-shading is actually very effective in making the game look high def even on the 3DS. The frame-rate also doesn’t miss a beat. It’s very fast pace and there’s impressively no slow-down.

I do have 1 gripe with the game. Unfortunately it’s a bit big. I’m not a fan of the control style. It’s doable at the very least, but things would be a lot easier if I had the option of the D-Pad. You’re only option for maneuverability is the analog stick… nub… thing that the 3DS has.

I didn’t think it was a big deal before playing the game, but it actually hurts your thumb after a number of rounds, especially if you jump using the analog stick. You have the option of using Y or X to jump as well, but it’s very awkward since they’re right above the attack buttons. However, when you play in small bursts, it’s no big deal.

As for the 5 characters, they’re awesome. The 3 veterans, Mario, Link, and Pikachu play just how they always have, though Link has a couple changes. Then there are the 2 newcomers who are awesome additions. I didn’t think I’d like Villager as much as I did, but he’s really effective in battle. And I got nervous about Mega Man after what some people said back at E3. Rest assured, he’s going to be valuable in my Smash experience. And that Final Smash though!

So, yeah. That’s everything I have on this demo. Overall, I love the demo like a son. It’s Smash Bros goodness at its finest. I can honestly say that I now understand why everyone was going around the Internet begging everyone and everything for codes. This really is a good time. If you haven’t downloaded it yet… Well, it goes without saying, but I guess I’ll say it anyway. You’re out of you’re mind!

So, what do you guys think about this demo. Who’d your favorite character in the demo? Mine is Mario believe it or not. And how are you liking these new controls? Let me know and we’ll talk numbers.

I’m SBox180. Thanks for reading!