Tag Archives: Nintendo Direct

SBox Soapbox: Nintendo at E3 2016 | Was it a Good Idea?

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As many of you probably already know, Nintendo took a different route to E3 this year. Not only have they opted out of a traditional live press conference, but they even opted out of their newest tradition of a Nintendo Direct presentation. Instead, they stuck to their other recent, albeit less popular, E3 tradition of a two day live Treehouse event. The first day of the event was about 25% Pokemon and 75% Zelda. The second day was a little mix of everything, mostly things we already knew about, though. The presentation clocked in at about 10 hours for both days. They also had a booth on the showfloor, where the attendees were able to play all one of Nintendo’s upcoming games.

This decision was rather polarizing when it was announced last month. Some called it cool, more people called it stupid, but most people would prefer the word “odd”. Honestly, it’s something only Nintendo would do, but why do it? What were they thinking? Was this whole approach even a good idea? This year, instead of doing a recap post like I did for Microsoft and Sony this year, I’d like to spend some time discussing Nintendo’s E3 2016 performance, analyzing the show’s concept and execution rather than the actual contents of the show. Hopefully then we can gain an understanding of Nintendo’s thought process this year. Continue reading SBox Soapbox: Nintendo at E3 2016 | Was it a Good Idea?

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My Thoughts on Nintendo Direct (3/3/16)

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It’s time for another Nintendo Direct. It’s been quite some time since the last Direct and quite some time since we had any Nintendo news that wasn’t NX rumors and speculation. In this Direct, which many consider a bit of a let-down, we basically got a roundup of Wii U and 3DS games coming in the first half and even end of 2016. I personally liked the presentation even though there wasn’t too many big announcements. But what they did announce was enough to hold me over until their undoubtedly huge show at E3. Continue reading My Thoughts on Nintendo Direct (3/3/16)

My Quick Thoughts on Cloud in Super Smash Bros. (Announcement)

Congratulations Nintendo! You have just obliterated every Smash fan’s expectations in under three minutes. This is probably the most pivotal characters reveal yet. It changes everything. Whatever we thought were pipe-dream before Thursday night are suddenly realistic. Something tells me that this ballot is going to be very interesting. Continue reading My Quick Thoughts on Cloud in Super Smash Bros. (Announcement)

My Thoughts on Nintendo’s E3 2015 Direct

This week is E3 week- the annual event where miraculous gaming announcements practically reign from the heavens for our viewing pleasure. Need I say more? Nope, I’d rather just start talking impressions on what was shown.

This time, we enter Day 2 with the last console manufacturer’s conference, Nintendo- who like always is being hipster by making a Nintendo Direct. There is no predictions post this time because of time constraints, so I’ll get right into things. Continue reading My Thoughts on Nintendo’s E3 2015 Direct

My Quick Thoughts on Nintendo Direct (April 2015): Smash Bros News

Yesterday during the late afternoon, Nintendo surprised fans with a Nintendo Direct just in time for April Fools Day. However, as Nintendo has stated before the show began, there aren’t many fools to be made here. In fact, there were only a few big surprises this time around. That’s what you expect from 48 minutes. Good thing those few big shockers are well worth getting excited for. Continue reading My Quick Thoughts on Nintendo Direct (April 2015): Smash Bros News

My Thoughts on Nintendo Direct (January 14, 2015)

Well, it’s been a while since I made a legitimate post on here. Outside the 2 updates and the movie countdown, I’ve been a quiet one. Half a month has passed, so now’s a better time than any to get officially back to normal for the New Year. Nintendo Direct’s are always a fun thing to discuss.

I was pretty excited for this honestly. My main motivation and hope was that they’d be talking about Mewtwo in Smash Bros. Unfortunately, no such thing occurred. Ah well, there’s always next time.

The clear star of the show here was the “New” Nintendo 3DS. Amiibo also got a good showing  as well as Fire Emblem (which is a good change of pace). A decent wealth of information to work with. So let’s actually get to it, shall we?

Continue reading My Thoughts on Nintendo Direct (January 14, 2015)

Analysis: Super Smash Bros for Wii U Nintendo Direct

I’ve been itching to talk about Smash Bros again for a while now. I was hesitant to address the rumors that have been surrounding the Wii U version considering how fantastic I have been at predicting Sakurai’s plans so far (that’s sarcasm by the way). Now that we have concrete facts surrounding this game thanks to Thursday’s Nintendo Direct, I think it’s safe to open my mouth again.

I come bearing much great news to all of you waiting to get your Smash on when the game hits Wii U. We have a lot of good news and some subjectively bad news. All around, I’ve personally come away from the event smiling. I’ll be covering Nintendo’s 53 “facts” by number range. I’ll be skimming over some points, so if you want more details watch the direct for yourself here.

Holy Multiple Players, Batman! (Facts #1-4)

I love how the direct tried to start slow with things we already knew like the unlockable characters and HD, then immediately drop a bombshell. The multiplayer of Super Smash Bros will be made even crazier by upping the ante from 4 players to 8. On top of that, certain stages have been made bigger to compensate the 4+ player matches. Suddenly the monstrous scope of Palutena’s Temple makes sense.

Only Super Smash Bros could pull 8 character battles off. It’s interesting since this series was the first series to really do 4 player battles correctly. When you look at it that way, this is next level stuff! I’m all over it. Now your big, at-home Smash Bros tournaments can be made that huge deal more exciting. I’m actually surprised this wasn’t in the 3DS version, but I expect it to get to there eventually.

The one downside I have is that this seems to be local multiplayer only. It was clearly stated that the chance of having 8 players online is slim at best. Doesn’t mean it won’t happen, but when it does it’ll make your online battles plenty interesting.

Name Your Place! (Facts 4-9)

 

 

There will be a crap ton of stages exclusive to the Wii U version whether by structure or by its own merit. But that’s not the big news. Some of these stages provide new ways to play, some are exclusive to certain modes, and all of them look awesome.

The 2 main ones detailed were Great Cave Offensive from Kirby and Jungle Hijinx from Donkey Kong Returns. The Kirby stage implements “Danger Zones” which will instantly kill you when you hit them with 100% damage or more. The DKC stage includes foreground and background areas with the use of Donkey Kong’s iconic barrels. If you jump in them too soon after you use a barrel, it’ll explode and give you damage.

Among the many stages includes Miiverse, which will not be available at launch. It is a Battlefield type stage where Miiverse posts submitted by everyone will appear in the background. It’s a pretty cool way to get your posts in the eyes of millions.

Some stages even have dialogue mid stage. The ones shown were of the Star Fox stages where you can hear intercom conversations. You can also activate dialogue by means of Pit’s downward taunt.

I love the idea of the danger zones and barrels. They add some strategy to the stages and allow for some creative possibilities for battles. I especially like that special care was made to make it fair. The Miiverse stage looks decent enough. Not too many bells and whistles, but that’s good depending on who you are. The dialogue is interesting, too. Quite a callback to Melee’s Adventure mode.

Like a Boss (Facts 10-11)

 

The Wii U version will include stage bosses that will shake up your battles. There were 2 shown: Metal Face on the Gaur Plain and Ridley in Pyroshere.

It appears that, in the case of Ridley, the defense officially rests on that debate. I feel bad for the die-hard advocates of a playable Ridley who had their dream crushed, but I think Ridley makes quite an interesting stage boss. You get a lot more for defeating fighting him since he joins your side, and his defeat gives you an extra KO point. Metal Face also looks intimidating. The fact that he can destroy entire platforms already has me intimidated.

Comeback Kids and a Smashing Playlist (Facts 12-21 & 40)

Here we see the returning Smash modes such as Coin battles, Stamina battles, and Special smash. Masterpieces also return from Bralw, but with a bigger library than before and a direct link to buy the full versions. We also get a little insight on the music which will be included with the game. There are about 3 times the amount of songs as there were in the 3DS version coming from a plethora of composers.

Not too much to note here, but I do commend the amount of music available for fights. You can tell they’re really passionate of the selection, too. The Masterpieces get a lot of slack for justifiable reasons, but it’s a great way for younger kids to advertize these games to those too young to have played those classics.

Back With a Vengeance (Facts 22-25; 27-28)

We also see some more familiar favorites with some new changes. Classic mode remains similar enough, but now focuses on how well you survive the trials rather than just completing them. There’s also a greater risk-reward system for difficulty level. All-Star mode is similar to the 3DS version but in reverse order. Event mode has seen little to no changes. The Stadium mode is also the same, but also supports multiplayer now. The Target Blast mode is also similar to the 3DS, but also supplies a bigger bomb after the second round.

Again not much to comment on here. The one with the greatest change is the Classic mode, and I actually like the new intensity scale.

All a Board (Fact 26)

So, this is the mode from Amazon’s leak that’s been causing a stir. The newest mode is Smash Tour, a board game mode that has you spinning a wheel to collect items and fighters on the board. When you run into opponents, you fight with what you have, and the winner can take a character from the loser’s roster to use.

When this was being talked about weeks before, I was skeptical. Compared to Smash Run on 3DS, I didn’t see how a Mario Party type mode would be like. With gameplay footage and a little more insight, I am now shedding those worries. It’s really cool looking in execution.

Hand Me Another Mode (Fact 29-30)

Then we have Sakuria’s Master/Crazy Hand tease. These 2 new modes are Master Orders and Crazy Orders. Master Orders allows you the chance to gain prizes but with only one shot to complete the trail until you reach Master Hand. Crazy Orders takes this a step further by making you pay for entry with gold until you reach Crazy Hand. Like the casino, you must gamble carefully or lose it all.

I’ll admit that when I saw the image tease, I originally thought that they made Master Hand and Crazy Hand playable. I’m quite the idealist that way. However, I do like the alternative. I’ll admit that there’s a part of me that likes to play my luck, so I have to be careful with Crazy Orders.

Additionally, Crazy Hand has a new form called Master Fortress that comes after Master Core when playing at higher difficulties. This is a really cool form, acting like a stage in and of itself.

Have it Your Way (Fact 31-34; 47-48)

As we all know by now, there will be no one way to play Smash Bros on the Wii U. There are 7 controller types available for the game including the Nintendo 3DS. With the 3DS, you can also transfer custom character info and weapons. But you already knew that didn’t you?

The Wii U gamepad’s features were also elaborated on, but the only thing new involves screen shots which I’ll get to next.

Trophy Terror and Amiibos (Fact 35-39 & 41)

Nintendo also showcased the new trophies for this addition of Smash. They also show new ways to display them, new ways to get them, and new ways to use them. The Photography mode stands out to me since the Wii U gamepad provides new opportunities than that of the Snapshots from Brawl. They also detailed the Amiibo figures that were showcased at E3. I’m certainly getting at least 1.

Insta-Smash (Fact 42-46 & 49)

Here we recieved details of the game’s online features. Obviously there is online multiplayer, but there’s also the cool new addition of having a local player join you in “With Anyone” mode. You also get notifications that appear on the main menu. In the future, you can even create online tournaments that allow for up to 64 players. Use of the built-in mic on the Wii U gamepad can be utilized before and after online battles. Nintendo also recommended using a wired connection when playing online.

Everything looks good as far as I see. Having 2 local players fight online is also a nice addition in case I decide to team up with a friend and conquer the world together. The one thing I don’t like is the limited ability of the chat. Hopefully a patch will fix this so that I can have the battle and the banter that comes with it.

My Ring’s Inside! (Fact 50-51)

One of the downsides to Brawl’s new Stage Builder mode was the limited options for what could’ve been a really cool feature. The Wii U plans to change all of that. Thanks to the Wii U gamepad, building stages provides a good ton more possibilities. By drawing obstacles and platforms on the gamepad, you can make crazy stages. Better yet, you’ll be able to share your creations online soon after the game’s release.

I definitely plan to use the Stage Builder on the Wii U. Looks like I can make the ultimate deathtrap after all

And Now, The Moment You’ve All Been Waiting For… (Fact 52-53)

The event ends with the announcement trailer of a newcomer of high request. I’m sure you know exactly who it is. You know him, you love him, you’ve been raving about him for way too long. The trailer’s newcomer is… Bowser Jr!… Wait, what?

As a surprise to no one, the newcomer trailer for Bowser Jr and the Koopalings was shown here. However, this was just the disguise to something much bigger: the announcement of Mewtwo as future DLC. He will be available sometime in Spring 2015 for all players who bought both versions of Super Smash Bros 4.

Once again, Sakurai continues to surprise me. I’m not sure which was the bigger shock: the fact that he wasn’t in when Smash for 3DS released or his reveal as DLC. Either way, I am ecstatic for this announcement. What makes me even more intrigued is what this means for other characters who weren’t placed in yet. Could we see characters like the Ice Climbers appear as DLC, too? Only time will tell, but for now I’m glad to see many Pokemon fans rejoice in such unison.


Overall, the Wii U version of Smash Bros is looking extremely promising. I’m glad we got some new details on the game and for the announcement of DLC. I’m happy, but what about you guys? Let me know in the comments what you thought of the Direct.

I’m SBox180. Thanks for reading!

My Quick Thoughts on Nintendo Direct Hyrule Warriors

The Wii U has been having quite a renaissance period in 2014. This year we’ve had Donkey Kong Country: Tropical Freeze and Mario Kart 8, and once we reach the cool embrace of Fall we’ll have countless Wii U exclusives that is sure to turn a small, under-appreciated game console into the talk of the town. This, of course, all starts with one game’s release in September: Hyrule Warriors.

Today, this highly anticipated Wii U debut of The Legend of Zelda series (more or less) and crossover between the series and Dynasty Warriors, had a Nintendo Direct event made just for this game. You can check here to see the video for yourself. And today I would like to give my opinion of the event.

Keep in mind that I am a newcomer to the Legend of Zelda franchise and have not even played a Dynasty Warriors game. This opinion will probably lack the depth into lore that more die-heard fans could muster. I am none-the-less interested in this game, and will look to this game as a stand-alone experience rather than a piece of a very expansive universe. I say this because even to outsiders of the series, there’s a lot to be excited about this game.

Really this event is a crash-course lesson on the game to people like me who have little knowledge of either series. I feel that the Direct overall was very well constructed and exciting. This game looks like a lot of fun and I can only imagine that major Zelda fans are going nuts over this.

I personally liked how we switched between 2 hosts on rotation. We had Yosuke Hayashi discussing the mechanics of Hyrule Warriors (gameplay, characters, customization, etc) and Eiji Aonuma discussing the references to the Zelda games. This approach really helped in catering to everybody watching.

The gameplay shown was excellent. It’s very much a Dynasty Warriors game, so it’s right up my alley with the hack and slash gameplay with soft RPG elements. Characters seem diverse from one another, which was something I actually didn’t expect given how many characters they offered. When I do get the game I definitely have a character to strive for with Ganondorf.

By the way, Ganondorf was announced to be playable at this event among other characters. We also were given 2 characters from the Zelda series: Zant and Ghirahim. Zant appears as a tank-like character with heavy attacks, while Ghirahim seems agile and weapon-happy. Out of the 3 announced characters I like Ganondorf the best. He’s plowing through enemies with heavy-hitting and surprisingly fast attacks like a boss. (That’s because he technically is a boss).

It was also announced that entering the game to Club Nintendo will unlock his Twilight Princess design for free. Not too bad of a deal given that it’s something free on top of the pre-order bonus you may or may not decide to get.

One new addition was the Adventure Mode which hearkens back to the original 8-bit overhead Zelda game. You traverse through a grid and complete missions on a map. Each area of the grid has different enemy counts and difficulty levels. Completing these missions will unlock new weapons, items and characters. I really like this idea as it gives you more to do after the story.

I also like the idea of the badge system. The idea of leveling up your character’s attributes by customizing these badges based on skills you pick up during battle is interesting. I prefer this over the generic level-up system most RPG’s have.

As far as co-op multiplayer, I like how each player controls a different screen instead of sharing a split-screen on the monitor. That way one player can look at the screen and another can occupy the GamePad.

The best part of the event for me was the items. I primarily love the idea of the moon from Majora’s Mask being summoned down with a hookshot. Cuocos also play a big part in the game, being able to be your allies or your enemies. However, as a Mario fan my jaw dropped to the floor when they showed Chain-Chomps as weapons for this game. That is going to be my weapon of choice as I wreck everything with my Chain-Chomp of death!

That’s pretty much everything I can say about the event. Let me know what your thoughts and feelings are on this event? Are you excited for the game? What was your favorite part of the event?

I’m SBox180. Thanks for reading!