Tag Archives: Link

My Quick Thoughts on the Super Smash Bros for 3DS Demo

Fans of Super Smash Bros have been waiting 7 years for a new installment of the game. A little over a year ago, we have been anticipating the newest Smash Bros game. Today we are only 2 weeks away from the release, but we don’t have to wait any longer to get our hands on the game.

Behold, the demo for Super Smash Bros for 3DS! While a plethora of desperate, impatient individuals were going around begging for early access codes, I decided to be patient and wait the extra week like everybody else. I downloaded my demo first thing when I got home, and have been playing the hell out of that thing all weekend.

The demo has a total limit of 30 uses. It contains only Smash mode with the option of solo play or local multiplayer, 5 playable characters (Mario, Link, Pikachu, Villager, and Mega Man) 1 playable map (Battlefield), and only 1 method of gameplay of a 2 minute free-for-all. You would think that with all these limitations that it’ll get old really quick. It’s not in the slightest. Somehow 5 characters hold up just fine.

It’s a very addicting game. You’ll find that the traditional Smash Bros gameplay has been relatively untouched. Obviously your objective of knock your opponents off the stage is still key here. There are a few new items, Pokemon, and assist trophies to experiment with as well as some old favorites like the dragoon pieces and the smash ball. It’s not much, but it’s enough to keep you coming back.

The graphics are really beautiful as you can tell from gameplay footage. The shell-shading is actually very effective in making the game look high def even on the 3DS. The frame-rate also doesn’t miss a beat. It’s very fast pace and there’s impressively no slow-down.

I do have 1 gripe with the game. Unfortunately it’s a bit big. I’m not a fan of the control style. It’s doable at the very least, but things would be a lot easier if I had the option of the D-Pad. You’re only option for maneuverability is the analog stick… nub… thing that the 3DS has.

I didn’t think it was a big deal before playing the game, but it actually hurts your thumb after a number of rounds, especially if you jump using the analog stick. You have the option of using Y or X to jump as well, but it’s very awkward since they’re right above the attack buttons. However, when you play in small bursts, it’s no big deal.

As for the 5 characters, they’re awesome. The 3 veterans, Mario, Link, and Pikachu play just how they always have, though Link has a couple changes. Then there are the 2 newcomers who are awesome additions. I didn’t think I’d like Villager as much as I did, but he’s really effective in battle. And I got nervous about Mega Man after what some people said back at E3. Rest assured, he’s going to be valuable in my Smash experience. And that Final Smash though!

So, yeah. That’s everything I have on this demo. Overall, I love the demo like a son. It’s Smash Bros goodness at its finest. I can honestly say that I now understand why everyone was going around the Internet begging everyone and everything for codes. This really is a good time. If you haven’t downloaded it yet… Well, it goes without saying, but I guess I’ll say it anyway. You’re out of you’re mind!

So, what do you guys think about this demo. Who’d your favorite character in the demo? Mine is Mario believe it or not. And how are you liking these new controls? Let me know and we’ll talk numbers.

I’m SBox180. Thanks for reading!

My Quick Thoughts on Nintendo Direct Hyrule Warriors

The Wii U has been having quite a renaissance period in 2014. This year we’ve had Donkey Kong Country: Tropical Freeze and Mario Kart 8, and once we reach the cool embrace of Fall we’ll have countless Wii U exclusives that is sure to turn a small, under-appreciated game console into the talk of the town. This, of course, all starts with one game’s release in September: Hyrule Warriors.

Today, this highly anticipated Wii U debut of The Legend of Zelda series (more or less) and crossover between the series and Dynasty Warriors, had a Nintendo Direct event made just for this game. You can check here to see the video for yourself. And today I would like to give my opinion of the event.

Keep in mind that I am a newcomer to the Legend of Zelda franchise and have not even played a Dynasty Warriors game. This opinion will probably lack the depth into lore that more die-heard fans could muster. I am none-the-less interested in this game, and will look to this game as a stand-alone experience rather than a piece of a very expansive universe. I say this because even to outsiders of the series, there’s a lot to be excited about this game.

Really this event is a crash-course lesson on the game to people like me who have little knowledge of either series. I feel that the Direct overall was very well constructed and exciting. This game looks like a lot of fun and I can only imagine that major Zelda fans are going nuts over this.

I personally liked how we switched between 2 hosts on rotation. We had Yosuke Hayashi discussing the mechanics of Hyrule Warriors (gameplay, characters, customization, etc) and Eiji Aonuma discussing the references to the Zelda games. This approach really helped in catering to everybody watching.

The gameplay shown was excellent. It’s very much a Dynasty Warriors game, so it’s right up my alley with the hack and slash gameplay with soft RPG elements. Characters seem diverse from one another, which was something I actually didn’t expect given how many characters they offered. When I do get the game I definitely have a character to strive for with Ganondorf.

By the way, Ganondorf was announced to be playable at this event among other characters. We also were given 2 characters from the Zelda series: Zant and Ghirahim. Zant appears as a tank-like character with heavy attacks, while Ghirahim seems agile and weapon-happy. Out of the 3 announced characters I like Ganondorf the best. He’s plowing through enemies with heavy-hitting and surprisingly fast attacks like a boss. (That’s because he technically is a boss).

It was also announced that entering the game to Club Nintendo will unlock his Twilight Princess design for free. Not too bad of a deal given that it’s something free on top of the pre-order bonus you may or may not decide to get.

One new addition was the Adventure Mode which hearkens back to the original 8-bit overhead Zelda game. You traverse through a grid and complete missions on a map. Each area of the grid has different enemy counts and difficulty levels. Completing these missions will unlock new weapons, items and characters. I really like this idea as it gives you more to do after the story.

I also like the idea of the badge system. The idea of leveling up your character’s attributes by customizing these badges based on skills you pick up during battle is interesting. I prefer this over the generic level-up system most RPG’s have.

As far as co-op multiplayer, I like how each player controls a different screen instead of sharing a split-screen on the monitor. That way one player can look at the screen and another can occupy the GamePad.

The best part of the event for me was the items. I primarily love the idea of the moon from Majora’s Mask being summoned down with a hookshot. Cuocos also play a big part in the game, being able to be your allies or your enemies. However, as a Mario fan my jaw dropped to the floor when they showed Chain-Chomps as weapons for this game. That is going to be my weapon of choice as I wreck everything with my Chain-Chomp of death!

That’s pretty much everything I can say about the event. Let me know what your thoughts and feelings are on this event? Are you excited for the game? What was your favorite part of the event?

I’m SBox180. Thanks for reading!