Tag Archives: DLC

My Quick Thoughts on Mewtwo DLC (Super Smash Bros)

Wednesday saw the launch of Mewtwo’s long awaited return to Super Smash Bros. For those of us who took advantage of Club Nintebdo’s promotion, we got a CD in the mail last month as well as two codes of Mewtwo for both our versions of Smash Bros. before it went on mass sale. I was one of these fortunate individuals, and since I’ve been playing as him the past two days, I want to give you my quick impressions.
Continue reading My Quick Thoughts on Mewtwo DLC (Super Smash Bros)

My Quick Thoughts on Nintendo Direct (April 2015): Smash Bros News

Yesterday during the late afternoon, Nintendo surprised fans with a Nintendo Direct just in time for April Fools Day. However, as Nintendo has stated before the show began, there aren’t many fools to be made here. In fact, there were only a few big surprises this time around. That’s what you expect from 48 minutes. Good thing those few big shockers are well worth getting excited for. Continue reading My Quick Thoughts on Nintendo Direct (April 2015): Smash Bros News

My Top 5 Most Wanted Super Smash Bros DLC Characters (700 View Special)

This week saw the release of Super Smash Bros for Wii U, the Wii U’s most anticipated game release to date. Whether you’re a Smash fan or not, whether you love Nintendo or hate their guts, whether you have the Wii U or never wanted one, whether you dig fighting games or prefer other genres, you most likely had your eye on this game and its 3DS counterpart for a while now.

The Smash Bros series is kind of like the “Nintendo Olympics”. Fighters from a plethora of franchises come together to compete in one massive fighting game. Therefore, when a new installment comes out once every console generation it is celebrated. And if you haven’t experienced any of the now (technically) 5 Smash Bros games, I’m not sure what your waiting for, nor do I see a better time to try the series out.

With this new iteration comes a lot of firsts for the series, one standing out most of all. Sure 8-player co-op was a pretty big new thing, but I find a lot of intrigue in the introduction of DLC. Of course I’m referring to Mewtwo’s announcement not too long ago. Mewtwo being the game’s first downloadable character has officially opened the door for other characters to join the fray in the future.

But who could be next? More so, who do you want to be next? Well I have 5 choices who I would personally want as future DLC.

I understand that it’s not confirmed that there will be any more DLC characters after Mewtwo, but that’s not stopping me from dreaming. No matter if Mewtwo is the only downloadable character or not, I will love this game reguardless. These are just characters I feel would make the experience even better for me personally.

Remember, as I always say, this is not my┬ápersonal top 5 characters; not everyone’s top 5, and not the top 5 characters that will be DLC. My choices may vary from yours, so please feel free to disagree. Let me know in the comments who you would want as DLC.


#1: Lucas

 

 

Believe me when I say how disappointed and surprised I was when Lucas was cut in Wii U and 3DS. He was my main fighter in Brawl, and I personally felt he should’ve been in from the get-go. Especially considering the number of self-admitted clone characters that made their way into the game like Dr Mario, Dark Pit, and Lucina, Lucas seemed like a likely candidate. And even for a clone, he still had a good deal of differences from Ness.

I still think Lucas has a good shot at being in the new game. Like I said, he fits right in with the clones, he would continue to give Earthbound representation, and he has a good base to build upon. With some tweaking, you could probably even make him a bit more different than Ness. Maybe downplay his physical ability while buffing up his psychic ability. I dunno. At least his inclusion would make me happy.

#2: Paper Mario

The idea of this character was being tossed about the Smash Bros community so much that I was surprised they opted not to include Paper Mario. I honestly expected him before Bowser Jr. It’s such a genius idea. Not only is he Mario, but he would play almost entirely different from Mario if done correctly. His paper quality also fits in when you place his flat self next to Game & Watch. I see nothing but potential with this character.

In my previous posts, I supported this character by saying that, as far as Mario clones go, Paper Mario would be the most preferred over Dr Mario. Apparently, Nintendo saw it the other way around. That’s why I’m not really holding my breath for Paper Mario to make it. At least in this iteration of Smash, people would probably draw the line at one clone per every character. Even I will admit that three versions of Mario would be hard to swallow. At that point you might as well throw Metal Mario in, too.

In my world Paper Mario could coexist with Dr Mario based on how different he would be from Mario already.

#3: Crash Bandicoot

Yes, I know it’s not happening. I still want him in the game!

I really commend the choice of third party characters this time around. It’s clear that Nintendo went with the most iconic characters they could all representing a major part of Nintendo history in one way or the other. To pick another third party character would have to be on the same level of nostalgia as Pac-Man, Mega Man, and Sonic. I believe Crash is one of the closest to fitting the bill.

This is clearly a biased pick on my part since I have a huge soft spot for Crash Bandicoot games. But tell me he wouldn’t fit in the roster. standing next to Fox or Sonic he looks natural. As the former representative mascot for Sony in the 90’s, he has a similar relevance to Nintendo history as Sonic does. Besides, Crash was multiplatform for the majority of his career and has exckusive handheld games on the GameBoy and DS. Not to mention how much moveset potential he has.

I realize that Crash would be one of the last characters Nintendo would consider for Smash Bros, especially with rumors of a new Crash game coming to PS4. For me, an announcement of Crash in Smash Bros would do nothing short of make my head explode. Besides, Snake got in, so why not Crash?

#4: Wonder Red

He’s absolutely perfect for Super Smash Bros. Think of the possibilities. It’s not that hard. He’s a brawler who can morph into a giant gun, an anvil, and a sword among other things. You can also play him up as a little powerhouse in terms of strength. Maybe not Little Mac strong, but perhaps Captain Falcon level strong.

I will concede that Wonderful 101 didn’t sell well and Nintendo may not see much reason to put him in. But since when has sales dictated inclusion? Ness got in after all. Even if it did, sales for Wonderful 101 could only benefit from extra exposure. Besides, he had a pretty good campaign going for him before the game came out. I still think he’d be an awesome character.

#5: Ryu Hayabusa

In terms of third party candidates, even ones from the 8-bit era, I feel Hayabusa isn’t as popular of a choice as characters like Simon Belmont. He still is an awesome contender though. Ryu is a master of swordplay and ninja skills. In fact, Smash Bros can use another ninja since we only have two. There is a ton of possibilities for his Ninpo powers as well.

Ninja Gaiden was a big part of Nintendo’s history which is why he has a good shot. While he would stand out in Nintendo’s cleverly chosen third party mascots, Ryu still has nostalgia on his side, not to mention relevance. I have faith that Ryu would be an awesome fighter.

Runners Up

Bayonneta: Not sure I need to explain why she’d fit in, but she would.
Rayman: Rayman is another one of those characters who would blend in with the other third-party characters. Plus, he’s already a trophy.
Toad: A dull choice, but I feel Toad could provide an interesting style to the roster. Whether regular Toad or Captain Toad, he’ll be cool.
Simon Belmont or Solid Snake: Konami should have a character in again. These are my top choices for nostalgia (Belmont) and familiarity (Snake).
Isaac: Fans have convinced me even though I never played Golden Sun before. Besides, I find it peculiar that he isn’t even an assist trophy.

There are plenty of characters I would want for the newest Super Smash Bros games. While I’m not saying everyone here is a shoe-in for entry, these are characters I’d love to see.

How about you guys? What characters remain on your dream roster? Let me know in the comments and continue the speculation together.

I’m SBox180. Thanks for reading!

7th Gen in Review: Part 1 | Generation of DLC

Was the 7th generation of gaming the “Generation of DLC”?

Welcome to Part 1 of my new segment. Here, we will discuss and analyze the many aspects of what is now the previous generation of video game consoles. The goal is to find out what will this generation be remembered for most. Today’s topic involves what might be the 3 most hated letters among some gamers: DLC.

Now, DLC (Downloadable Content) was technically not introduced in the 7th generation- at least not in the nature we know of it today. The act of adding content to an already released game, while not commonplace and extremely difficult to pull off, goes all the way back to the Atari 2600 with their GameLine service. DLC was also part of several personal computers, phones, and consoles including the Genesis, Dreamcast, and Xbox. Then there was the Xbox 360.

Downloadable content in its most modern form was born and popularized by the 3 consoles of the mid 2000’s. It soon became commonplace to buy extra skins, avatars, characters, modes, upgrades, etc. Or you could buy entire games in digital form (which I will cover another time). This push was brought about by services like the Xbox Live Marketplace and PlayStation Network as a way to tout their new online capabilities and ease developer struggles.

It was a novel idea. Perhaps it was one of the most important byproducts of the 7th gen. It’s main purpose is to allow developers the means to add new features that could have not met time constraints or were thought about after release. This allows games to be released much faster and for the consumer to get more content on their game. What made DLC such a gray area was the way some developers started using this tool.

Suddenly, developers thought of ways to gain more profit with these means. You suddenly had developers charging for any single thing they could get away with passing off as DLC. Content that was planned from the start was held back from the initial launch in order to make a quick buck. That means you’ll be forced to pay for content that is most times already on the disc to begin with. This gives the concept of DLC a bad name in to some gamers.

Debate aside, DLC as a concept became mainstream by these systems and would become a heavily used asset for both its good and bad qualities. This would be carried into the 8th generation consoles with little to no changes made.

So could we go as far as to say this generation will be most remembered for DLC? Can this epitomize the entire generation?

I would say no. DLC was certainly an important part of it, but I doubt that this is the very epitome of the generation.

I believe that DLC has certainly changed the industry as well as the gamers’ perspective of it. The way that games are developed, the condition of which some games are produced, the financial shift brought about, and the impression it makes on companies who utilize it in certain ways have definitely changed because of DLC.

It’s very hard to say if it has exactly benefited the industry more than it has also caused a stir. It really depends on what individual consumers are willing to spend their money on. I personally don’t bother too much with DLC unless it’s something I deem worthwhile, but to each its own. The kind of gamers that buy all of the alternate costumes and the expansion packs are still in good numbers. That means DLC isn’t going anywhere and may be the permanent standard for the industry.

However, the main reason I say this is not what defines the seventh gen is because it technically isn’t a new thing. It’s because of this time period that it has become commonplace, but it’s been around long enough to not be considered new. This generation more popularized the practice by easing the use of it.

You can’t deny that DLC was a game-changer, but it’s not what made it special. There were much bigger changes, more controversial topics, and more newly made features that were probably more vital than this.


 

And that, my friends, is the first installment of 7th Gen In-Review. Thank you all for your patience with this series. I know it’s been a long wait. Keep in mind this series is in its developmental stages, and may change depending on the topic I cover.

Now I want to hear from you. Do you agree with my statement? Was DLC one of the things that made this generation stand-out most? And when do you commonly use DLC in your games? Let me know in the comments and we can discuss it together.

Stay tuned for Part 2 where I cover another aspect of the 7th generation? To make things more interesting, I want you to decide what I cover next. I have 4 options below. Whichever you decide will be the next topic.

I’m SBox180. Thanks for reading!