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7th Gen in Review: Part 1 | Generation of DLC

Was the 7th generation of gaming the “Generation of DLC”?

Welcome to Part 1 of my new segment. Here, we will discuss and analyze the many aspects of what is now the previous generation of video game consoles. The goal is to find out what will this generation be remembered for most. Today’s topic involves what might be the 3 most hated letters among some gamers: DLC.

Now, DLC (Downloadable Content) was technically not introduced in the 7th generation- at least not in the nature we know of it today. The act of adding content to an already released game, while not commonplace and extremely difficult to pull off, goes all the way back to the Atari 2600 with their GameLine service. DLC was also part of several personal computers, phones, and consoles including the Genesis, Dreamcast, and Xbox. Then there was the Xbox 360.

Downloadable content in its most modern form was born and popularized by the 3 consoles of the mid 2000’s. It soon became commonplace to buy extra skins, avatars, characters, modes, upgrades, etc. Or you could buy entire games in digital form (which I will cover another time). This push was brought about by services like the Xbox Live Marketplace and PlayStation Network as a way to tout their new online capabilities and ease developer struggles.

It was a novel idea. Perhaps it was one of the most important byproducts of the 7th gen. It’s main purpose is to allow developers the means to add new features that could have not met time constraints or were thought about after release. This allows games to be released much faster and for the consumer to get more content on their game. What made DLC such a gray area was the way some developers started using this tool.

Suddenly, developers thought of ways to gain more profit with these means. You suddenly had developers charging for any single thing they could get away with passing off as DLC. Content that was planned from the start was held back from the initial launch in order to make a quick buck. That means you’ll be forced to pay for content that is most times already on the disc to begin with. This gives the concept of DLC a bad name in to some gamers.

Debate aside, DLC as a concept became mainstream by these systems and would become a heavily used asset for both its good and bad qualities. This would be carried into the 8th generation consoles with little to no changes made.

So could we go as far as to say this generation will be most remembered for DLC? Can this epitomize the entire generation?

I would say no. DLC was certainly an important part of it, but I doubt that this is the very epitome of the generation.

I believe that DLC has certainly changed the industry as well as the gamers’ perspective of it. The way that games are developed, the condition of which some games are produced, the financial shift brought about, and the impression it makes on companies who utilize it in certain ways have definitely changed because of DLC.

It’s very hard to say if it has exactly benefited the industry more than it has also caused a stir. It really depends on what individual consumers are willing to spend their money on. I personally don’t bother too much with DLC unless it’s something I deem worthwhile, but to each its own. The kind of gamers that buy all of the alternate costumes and the expansion packs are still in good numbers. That means DLC isn’t going anywhere and may be the permanent standard for the industry.

However, the main reason I say this is not what defines the seventh gen is because it technically isn’t a new thing. It’s because of this time period that it has become commonplace, but it’s been around long enough to not be considered new. This generation more popularized the practice by easing the use of it.

You can’t deny that DLC was a game-changer, but it’s not what made it special. There were much bigger changes, more controversial topics, and more newly made features that were probably more vital than this.


 

And that, my friends, is the first installment of 7th Gen In-Review. Thank you all for your patience with this series. I know it’s been a long wait. Keep in mind this series is in its developmental stages, and may change depending on the topic I cover.

Now I want to hear from you. Do you agree with my statement? Was DLC one of the things that made this generation stand-out most? And when do you commonly use DLC in your games? Let me know in the comments and we can discuss it together.

Stay tuned for Part 2 where I cover another aspect of the 7th generation? To make things more interesting, I want you to decide what I cover next. I have 4 options below. Whichever you decide will be the next topic.

I’m SBox180. Thanks for reading!

The 7th Generation of Gaming In Review: Intro

 

Greetings peeps!

It’s funny how we end up coming up with ideas. For example, Sir Isaac Newton developed the concept of gravity when he was hit in the head by a fruit. Dr. Brown from Back to the Future came up with a time traveling DeLorean when he hit his head on a sink. And I created this new segment of blog posts while being up all night with a sickness I am assuming is a fever. Neat, huh?

Today I would like to announce a new series of posts I would like to make. For those of you who don’t know, a time period of a group of video game consoles are active and competing is known as a “console generation”. A console generation begins when the first new piece of hardware is released which replaces the previous generation. We are currently in the 8th Generation of video game consoles, which consist of the PlayStation 4, Xbox One, Wii U, 3DS, and Vita. However, the generation we will be referring to will be the 7th Generation consoles: Xbox 360, PlayStation 3, Wii, DS, and PSP.

The 7th Generation of consoles was a hell of a game changer to say the least. For one, it is one of the longest console generations ever, lasting since 2004 with the release of the DS. This generation was also timed perfectly with the changes in online and social media. That generation has introduced new game trends, new ways to play, new ways to make games, and new ways to interact with the game and its developers. We also picked up a mainstream not present in console generations prior.

The 7th Generation of gaming will be forever remembered for its paradigm shifts and what it has offered to gaming. Now whether that is a good thing or a bad thing is up to you.

I do realize that the 7th gen is not completely done yet. However, we are already nearing the end as games start making the shift to newer hardware. This is a good time to take a good look at this time period and analyze what makes this console gen stand out.

In these posts, I will look at each aspect of gaming and comment on them all. These aspects include Online Multiplayer, DLC, Social Media, Social Justice, Indies, etc. The goal is to decide what this generation stood for and what it will most likely be remembered as.

I was originally going to make a post called “What Will the 7th Generation Be Remembered As?” I decided to separate the all these aspects instead of just making a long-winded post that people are going to read the first few paragraphs of and get tired of. Besides, I can;t possibly fit everything into a single post.

Be on the lookout for this series of blog posts, because they’re coming your way soon. These probably won’t be the longest posts to make. I won’t go into too much detail about some of these since these are just my thoughts with some explanation.

Hope you can join in on the fun and in the discussion.

I’m SBox180. Thanks for reading!

Part 1: Generation of DLC